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Autor/inn/enRezeki, Sri; Andrian, Dedek; Safitri, Yulia
TitelMathematics and Cultures: A New Concept in Maintaining Cultures through the Development of Learning Devices
QuelleIn: International Journal of Instruction, 14 (2021) 3, S.375-392 (18 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1694-609X
SchlagwörterCultural Maintenance; Folk Culture; Material Development; Game Based Learning; Learning Activities; Mathematics Instruction; Instructional Effectiveness; Elementary School Students; Student Attitudes; Children; Asian Culture; Foreign Countries; Regional Characteristics; Indonesia; Malaysia
AbstractThe game is a very close and inseparable part of the child's life. Games will be effective media in maintaining culture through learning. This study aims to develop a learning tool in the form of a Student Activity Sheet (SAS) and a learning implementation plan (LIP) that can connect between culture and mathematics through the Realistic Mathematics Education (RME) approach. Regional traditional games used in this study were Static, Long Galah, Guli and Congkak games. Static, Long Galah,, Guli, and Congkak games was selected through studies on the adaptation of Malay culture to mathematics and expert Focus Group Discussion (FGD). The development of SAS learning in this study uses a Plomp modification consisting of several phases, namely: (1) initial investigation; (2) design; (3) construction; (4) tests, evaluations, and revisions. The product trial was carried out in the Mandau district elementary school. The instrument used in this study was the LIP and SAS validation sheets used by experts, practitioners, and students to assess LIP and SAS. Data analysis in this study used descriptive statistics by comparing the validation and practical criteria of a learning tool. From the research results obtained the results of the validity test LIP Statac Games, Galah Panjang, Guli and Congkak with an average of each game; 76.61%, 82.76, 83.39, and 84.40, with the criteria quite valid while SAS obtained the average value of each permanent namely; 77, 88.2, 81.5 and 84.1. From the questionnaire given to students after SAS was implemented, an average score of 9 was obtained with a very practical category. the results of this study indicate that this development research has produced a learning tool based on Malay folk Malay Riau game with a valid and practical. (As Provided).
AnmerkungenGate Association for Teaching and Education. e-mail: iji@ogu.edu.tr; Web site: http://e-iji.net/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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